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Using extracted features to inform alignment-driven design ideas in an educational game.
Erik Harpstead
Christopher J. MacLellan
Vincent Aleven
Brad A. Myers
Published in:
CHI (2014)
Keyphrases
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extracted features
educational games
design issues
commercial games
feature extraction
design guidelines
user interface design
design process
machine learning
computer vision
multimedia
pattern recognition
user interface
gabor filters