Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs.
Daniel PohlXucong ZhangAndreas BullingPublished in: VR (2016)
Keyphrases
- wide angle
- eye tracking
- head mounted
- head motion
- eye tracker
- eye movements
- field of view
- visual field
- visual attention
- human computer interaction
- eye gaze
- gaze estimation
- ego motion
- head movements
- radial distortion
- human head
- high resolution
- computer vision
- camera parameters
- gaze tracking
- augmented reality
- head tracking