Theory-Driven Design of a Mobile-Learning Application to Support Different Interaction Types in Large-Scale Lectures.
Katja LehmannMatthias SöllnerPublished in: ECIS (2014)
Keyphrases
- mobile learning
- mobile devices
- higher education
- user interface design
- mobile phone
- mobile technologies
- m learning
- language learning
- situated learning
- educational contexts
- university students
- ubiquitous learning
- learning activities
- learning games
- case study
- learning experience
- human computer interaction
- usability issues
- learning technologies
- learning tools
- user experience
- e learning
- social learning
- hybrid learning
- handheld devices
- tablet pc
- machine learning
- online learning
- user interface