Fast and accurate surface alignment through an isometry-enforcing game.
Andrea AlbarelliEmanuele RodolàAndrea TorselloPublished in: Pattern Recognit. (2015)
Keyphrases
- vector field
- computer games
- game theory
- video games
- range data
- three dimensional
- laplace beltrami
- computationally efficient
- d objects
- highly accurate
- game playing
- point distribution model
- accurate registration
- normal vectors
- game theoretic
- game design
- nash equilibrium
- shape descriptors
- virtual world
- image registration
- object recognition
- high quality