Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior.
Michael G. NelsonAngshuman MazumdarSaad JamalYingjie ChenChristos MousasPublished in: ISVC (1) (2020)
Keyphrases
- virtual characters
- human movement
- crowd simulation
- embodied conversational agents
- virtual environment
- social interaction
- human body
- serious games
- human motion
- virtual humans
- motion capture
- cognitive architecture
- pedagogical agents
- appearance model
- virtual world
- human activities
- crowd behavior
- virtual reality
- user interface
- emotional state
- markerless
- mobile robot