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Force and contact location shading thresholds for smoothly rendering polygonal models.

Andrew J. DoxonDavid E. JohnsonHong Z. TanWilliam R. Provancher
Published in: HAPTICS (2010)
Keyphrases
  • computer graphics
  • statistical model
  • real time
  • probabilistic model
  • model selection
  • experimental data
  • d scene
  • computational models
  • classification models
  • high fidelity