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Floating point HOG implementation for real-time multiple object detection.
Mateusz Komorkiewicz
Maciej Kluczewski
Marek Gorgon
Published in:
FPL (2012)
Keyphrases
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object detection
floating point
real time
instruction set
graphics processing units
fixed point
sparse matrices
square root
pedestrian detection
face detection
computer vision
multi class
scheduling problem
object recognition
parallel processing
multi view
human detection