GPU-accelerated blind and robust 3D mesh watermarking by geometry image.
Hung-Kuang ChenWei-Sung ChenPublished in: Multim. Tools Appl. (2016)
Keyphrases
- d mesh
- scene geometry
- gpu accelerated
- input image
- three dimensional
- view dependent
- digital image watermarking scheme
- watermarking technique
- image watermarking
- single image
- geometric attacks
- image analysis
- texture map
- image segmentation
- d objects
- texture mapping
- high resolution
- geometric constraints
- shape descriptors
- geometric information
- similarity measure
- watermarking method
- watermark detection
- surface properties
- multi view
- real time
- image sequences
- watermark extraction
- finite element
- remote sensing
- d scene
- jpeg compression
- watermarking scheme