Making homework fun: The effect of game-based learning on reading engagement.
Thomas BjørnerAndreas Jin SumRune Korsgaard LudvigsenNicolai Lind BouquinFrederik Darling LarsenUlrik KampelPublished in: GoodIT (2022)
Keyphrases
- game based learning
- game based learning environment
- learning environment
- digital games
- educational games
- game design
- virtual world
- digital game based learning
- computer games
- video games
- hong kong
- game play
- learning processes
- learning outcomes
- mobile learning
- learning process
- serious games
- game playing
- technology enhanced learning
- online game
- learning tools
- game development
- computer self efficacy
- chinese language
- learning activities