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Play, Pause, and Skip: Touch Screen Media Player Interaction on the Move.

Nicholas VanderschantzZhiqin Yang
Published in: ICADL (2019)
Keyphrases
  • touch screen
  • mobile devices
  • smart phones
  • imperfect information
  • multimedia
  • board game
  • user interaction
  • human computer interaction
  • game playing
  • digital media
  • human players
  • game mechanics
  • real time
  • card game