Texture mapping on free-form surfaces immune to camera positioning errors.
Yuya IwakiriYuuichi OmoriToyohisa KanekoPublished in: Systems and Computers in Japan (2002)
Keyphrases
- texture mapping
- free form surfaces
- photorealistic
- hand held
- free form
- computer graphics
- image based rendering
- d objects
- human faces
- vision system
- field of view
- d mesh
- real time
- range images
- multiple cameras
- real scenes
- video camera
- camera motion
- computer vision
- feature extraction
- stereo camera
- structure from motion
- viewpoint
- camera calibration
- image acquisition
- depth information
- feature points
- moving objects
- wire frame