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iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept?

Gavin SimMatthew HortonLorna McKnight
Published in: IDC (2016)
Keyphrases
  • computer games
  • educational games
  • video games
  • collaborative filtering
  • game theory
  • autistic children
  • pilot study
  • mobile devices
  • virtual environment
  • serious games
  • educational software