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Texture mapping on surfaces of arbitrary topology using norm preserving-based optimization.
Shuhua Lai
Fuhua (Frank) Cheng
Published in:
Vis. Comput. (2005)
Keyphrases
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arbitrary topology
texture mapping
smooth surfaces
image based rendering
surface reconstruction
computer graphics
d objects
d mesh
photorealistic
human faces
shape registration
image processing
three dimensional
image synthesis
object recognition
depth information