Edge computing-based digital management system of game events in the era of Internet of Things.
Yuwei DuYao LiJiancai ChenYangyang HaoJiao LiuPublished in: J. Cloud Comput. (2023)
Keyphrases
- management system
- big data
- event detection
- computer games
- decision support system
- game playing
- video games
- edge detection
- edge information
- virtual world
- american football
- game theoretic
- mobile devices
- temporal information
- nash equilibrium
- game play
- human activities
- game theory
- optimal strategy
- physical world
- event recognition
- digital libraries