Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment.
Takahiro KusanoYunshi LiuPujana PaliyawanRuck ThawonmasTomohiro HaradaPublished in: CoG (2019)
Keyphrases
- image sequences
- artificial intelligence
- motion analysis
- optical flow
- motion estimation
- case based reasoning
- motion capture
- motion detection
- motion model
- space time
- machine learning
- image motion
- dynamic textures
- human motion
- knowledge representation
- expert systems
- three dimensional
- genetic algorithm
- intelligent systems
- camera motion
- video frames
- computer games
- spatio temporal
- artificial neural networks
- motion segmentation
- educational games
- visual perception
- neural network
- ai systems