Login / Signup

Gamification and Computer Science Students' Activity.

Miguel García IruelaManuel J. FonsecaRaquel Hijón-NeiraTeresa Chambel
Published in: IEEE Access (2020)
Keyphrases
  • computer science students
  • computer science
  • user experience
  • activity patterns
  • neural network
  • information retrieval
  • artificial intelligence
  • similarity measure
  • objective function
  • human activities
  • game mechanics