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Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neuroprotrainer.
José Luis Soler Domínguez
Carlos Gonzalez
Published in:
VISIGRAPP (1: GRAPP) (2021)
Keyphrases
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brain computer interface
real world
case study
signal processing
search engine
data analysis
computing environments
database
real time
neural network
decision making
image sequences
multi agent
information technology
highly dynamic