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Automatic Recognition of Boredom in Video Games Using Novel Biosignal Moment-Based Features.

Dimitrios GiakoumisDimitrios TzovarasKonstantinos MoustakasGeorge Hassapis
Published in: IEEE Trans. Affect. Comput. (2011)
Keyphrases
  • automatic recognition
  • video games
  • feature vectors
  • educational games
  • feature extraction
  • learning experience
  • game play
  • feature space
  • gabor filters
  • game playing
  • moment invariants
  • commercial games