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Robust foreground segmentation for GPU architecture in an immersive 3D videoconferencing system.

Jaume CivitÒscar Divorra Escoda
Published in: MMSP (2010)
Keyphrases
  • video conferencing
  • foreground segmentation
  • distance learning
  • background subtraction
  • virtual reality
  • background model
  • high quality
  • learning environment
  • object tracking
  • dynamic scenes
  • video compression