RAGE Reusable Game Software Components and Their Integration into Serious Game Engines.
Wim van der VegtEnkhbold NyamsurenWim WesteraPublished in: ICSR (2016)
Keyphrases
- software components
- serious games
- game play
- software systems
- component based architecture
- game engine
- software development
- virtual environment
- video games
- game design
- software reuse
- educational games
- computer games
- game development
- building blocks
- learning processes
- reusable components
- game based learning
- design principles
- software modules
- commercial off the shelf
- component based development
- web services
- adventure game
- digital games
- database
- learning scenarios
- knowledge management
- open source
- metadata
- databases