Perceived satisfaction, perceived usefulness and interactive learning environments as predictors to self-regulation in e-learning environments.
Shu-Sheng LiawHsiu-Mei HuangPublished in: Comput. Educ. (2013)
Keyphrases
- perceived usefulness
- interactive learning environments
- user satisfaction
- computer self efficacy
- learning environment
- technology acceptance
- questionnaire survey
- factors affecting
- collaborative learning
- learning activities
- factors that affect
- intelligent tutoring systems
- continuance intention
- structural equation modeling
- attitudes toward
- e learning
- information systems
- problem based learning
- learning technologies
- technology adoption
- customer satisfaction
- user acceptance
- information quality
- university students
- learning outcomes
- interactive systems
- technology acceptance model
- distance learning
- educational games
- learning process
- service quality
- learning systems
- perceived risk
- machine learning
- higher education
- empirically tested
- case study
- affective states
- subjective norm
- distance education