Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection.
Marco PiconeStefano SebastioStefano CagnoniMichele AmorettiPublished in: SimuTools (2010)
Keyphrases
- real time
- peer to peer
- event driven
- automatic detection
- management system
- false alarms
- false positives
- detection accuracy
- face detection and tracking
- vlsi architecture
- real time systems
- detection algorithm
- decision support
- detection rate
- dedicated hardware
- publish subscribe
- low cost
- learning capabilities
- overlay network
- distributed computing
- detection method
- anomaly detection
- multimedia communication
- fpga implementation
- object detection
- event processing
- software architecture
- neural network