Multimodal Gumdo Game: The Whole Body Interaction with an Intelligent Cyber Fencer.
Jungwon YoonSehwan KimJeha RyuWoontack WooPublished in: IEEE Pacific Rim Conference on Multimedia (2002)
Keyphrases
- multimodal interaction
- game theory
- virtual characters
- user interaction
- game playing
- educational games
- computer games
- video games
- nash equilibrium
- game design
- human computer interaction
- game based learning
- dialogue games
- serious games
- human robot interaction
- online game
- virtual world
- user interface
- mobile games
- role playing
- pursuit evasion
- cyber physical