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Complexity Reduction of Real-time Depth Scanning on Graphics Hardware.
Sammy Rogmans
Maarten Dumont
Tom Cuypers
Gauthier Lafruit
Philippe Bekaert
Published in:
VISAPP (1) (2009)
Keyphrases
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graphics hardware
real time stereo
complexity reduction
real time
processing speed
texture mapping
image coding
image based rendering
depth information
parallel processing
graphics processing units
high speed
fractal image compression
intra prediction
quality degradation