What Perception Do Students Have About the Gamification Elements?
Miguel García IruelaRaquel Hijón-NeiraPublished in: IEEE Access (2020)
Keyphrases
- student learning
- game mechanics
- learning experience
- high school students
- learning activities
- distance learning
- learning environment
- college students
- higher education
- learning outcomes
- middle school students
- online course
- high school
- intelligent tutoring systems
- distance education
- elementary school
- undergraduate students
- mobile learning
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- middle school
- open ended
- programming course
- learning process
- grounded theory
- mobile devices
- computer programming
- university level
- tutoring system
- computer science students
- students learning
- introductory programming
- young students
- educational environment
- computer assisted instruction
- mental models
- serious games
- learning tools
- user experience
- learning styles