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Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments.

Geoffrey GorisseCharlotte DuboscOlivier ChristmannSylvain FleuryKillian PoinsotSimon Richir
Published in: ICAT-EGVE (2020)
Keyphrases
  • immersive virtual environments
  • synthetic characters
  • virtual world
  • human body
  • virtual reality
  • machine learning
  • case study
  • information sharing
  • video games
  • sign language