A Hardware Genetic Algorithm for the Travelling Salesman Problem on SPLASH 2.
Paul S. GrahamBrent E. NelsonPublished in: FPL (1995)
Keyphrases
- genetic algorithm
- hardware and software
- evolutionary algorithm
- low cost
- quadratic assignment problem
- neural network
- real time
- hardware implementation
- fitness function
- multi objective
- hybrid genetic algorithm
- artificial neural networks
- evolutionary computation
- population size
- genetic operators
- computing systems
- ant colony optimisation
- tabu search
- computer systems
- fuzzy logic
- computing power
- genetic programming
- simulated annealing
- multi objective optimization
- optimization method
- personal computer
- operating system
- massively parallel
- field programmable gate array
- encoding scheme
- penalty function
- circuit design
- signal processing