The design and use of a floating-point (software) simulator for testing the arithmetic behavior of mathematical software.
Myron GinsbergDennis J. FraileyPublished in: IEEE Symposium on Computer Arithmetic (1975)
Keyphrases
- floating point
- software design
- user interface
- hardware design
- software testing
- simulation environment
- software development
- test cases
- embedded systems
- software systems
- software architecture
- simulation tool
- computer systems
- design concepts
- design patterns
- design tools
- square root
- pairwise
- instruction set
- graph cuts
- source code
- development lifecycle