A Blended Learning with Gamification Approach for Teaching Programming Courses in Higher Education.
Goran DambicTomislav KescecDanijel KucakPublished in: MIPRO (2021)
Keyphrases
- blended learning
- higher education
- programming course
- teaching materials
- educational technology
- distance learning
- online learning
- learning technologies
- e learning
- learning management systems
- hong kong
- open university
- student learning
- computer programming
- hybrid learning
- mobile learning
- technology enhanced
- student centered
- distance education
- m learning
- problem based learning
- learning strategies
- teaching methods
- faculty members
- online teaching
- learning process