GPU-based rendering of sparse low-degree implicit surfaces.
Takashi KanaiYutaka OhtakeHiroaki KawataKiwamu KasePublished in: GRAPHITE (2006)
Keyphrases
- implicit surfaces
- ray casting
- low degree
- volume rendering
- volume data
- point cloud
- optimization process
- radial basis function
- range images
- gpu implementation
- high dimensional
- uniform distribution
- three dimensional
- decision lists
- surface reconstruction
- pac learning
- small number
- support vector machine
- artificial neural networks