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Physically Interactive Robogames: Definition and design guidelines.
Diego Martinoia
Daniele Calandriello
Andrea Bonarini
Published in:
Robotics Auton. Syst. (2013)
Keyphrases
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design guidelines
interface design
visual analytics
user interface
computer graphics
educational games
design issues
user interaction
design principles
website
data visualization
data mining
decision trees
trade off
end users