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Force and Contact Location Shading Methods for Use Within Two- and Three-Dimensional Polygonal Environments.
Andrew J. Doxon
David E. Johnson
Hong Z. Tan
William R. Provancher
Published in:
Presence Teleoperators Virtual Environ. (2011)
Keyphrases
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three dimensional
significant improvement
computational cost
preprocessing
machine learning methods
shape from shading
real time
neural network
search engine
image processing
multiscale
empirical studies
single image
machine learning algorithms
controlled environments