Multiresolution splatting for indirect illumination.
Greg NicholsChris WymanPublished in: SI3D (2009)
Keyphrases
- multiresolution
- illumination conditions
- wavelet transform
- lighting conditions
- quadtree
- volume rendering
- coarse to fine
- single image
- texture analysis
- imaging conditions
- variable resolution
- illumination invariant
- color constancy
- multiresolution representation
- varying illumination
- higher resolution
- image based rendering
- three dimensional
- image fusion
- subband
- low resolution
- image pyramid
- illumination correction
- volume visualization
- face recognition under varying
- specular reflection
- global illumination
- multiresolution analysis
- cast shadows
- illumination variations
- multiscale