Subtle Gaze Direction with Asymmetric Field-of-View Modulation in Headworn Virtual Reality.
Dhrubo Jyoti PaulEric D. RaganPublished in: VR Workshops (2020)
Keyphrases
- virtual reality
- field of view
- gaze direction
- single camera
- eye tracking
- virtual environment
- multiple cameras
- image acquisition
- high resolution
- eye gaze
- reference points
- computer graphics
- augmented reality
- omnidirectional camera
- photorealistic
- virtual humans
- head movements
- virtual world
- three dimensional
- virtual reality technology
- region of interest
- multi camera
- low resolution