Place Metaphors in Educational Cyberworlds: a Virtual Campus Case Study.
Ekaterina Prasolova-FørlandAlexei SourinOlga SourinaPublished in: CW (2005)
Keyphrases
- case study
- educational games
- user interface
- educational technology
- learning technologies
- e learning
- practical guidelines
- pilot project
- multimedia
- lessons learned
- development process
- design process
- blended learning
- software development
- lifelong learning
- business process
- knowledge management
- interactive learning
- collaborative virtual environments
- digital storytelling
- real world