Piece-wise linear morphing and rendering with 3D textures.
Kartik VenkataramanTim PostonPublished in: Comput. Networks ISDN Syst. (1997)
Keyphrases
- piece wise linear
- photorealistic
- computer graphics
- d scene
- ray tracing
- texture mapping
- virtual reality
- highly accurate
- range images
- image based modeling
- hand held
- rendered images
- image based rendering
- texture synthesis
- complex scenes
- photorealistic rendering
- view dependent
- point cloud
- global illumination
- computer vision
- view synthesis
- real time
- high fidelity
- texture images
- texture features
- geometric models
- image synthesis
- image generation
- high quality
- graphics hardware
- texture recognition
- virtual environment
- real time rendering
- ambient occlusion