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Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays.

Gerlinde EmsenhuberMichael DomhardtTobias LanglotzDenis KalkofenMarkus Tatzgern
Published in: VR Workshops (2022)
Keyphrases
  • real time
  • image synthesis
  • high quality
  • viewpoint
  • computer graphics
  • high fidelity
  • gaze estimation
  • cluster of workstations
  • image processing
  • three dimensional
  • user interface
  • d scene
  • eye gaze
  • eye detection