The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game.
Aniket NaglePeter WolfRobert RienerDomen NovakPublished in: Int. J. Serious Games (2014)
Keyphrases
- serious games
- game play
- reinforcement learning
- video games
- virtual environment
- game design
- game engine
- game mechanics
- educational games
- game development
- scheduling problem
- computer games
- game based learning
- design principles
- game playing
- multi player
- learning processes
- communication skills
- game players
- learning scenarios
- digital games
- markov decision processes
- positive effects
- human players
- virtual world
- software engineering
- adventure game
- optimal policy
- game ai