The Potential Impact of Gamification Elements on the Acceptance of Technology in the Context of Education: A Literature Review.
Jan van ElderenEsther van der StappenPublished in: Bled eConference (2019)
Keyphrases
- literature review
- potential impact
- case study
- teaching methods
- higher education institutions
- serious games
- st century
- engineering education
- context aware
- public libraries
- technology integration
- life cycle
- information systems development
- mobile payments
- information and communication technologies
- information systems
- primary school