Fuzzy states for dynamic adaptation of the plot of an educational game in relation to the learner's progress.
Konstantina ChrysafiadiSpyros PapadimitriouMaria VirvouPublished in: IISA (2020)
Keyphrases
- educational games
- dynamic adaptation
- teachable agent
- game design
- video games
- fuzzy sets
- learning tools
- interactive learning environments
- computer games
- game based learning
- game play
- foreign language
- learning environment
- quality of service
- online game
- serious games
- e learning
- children learn
- computational intelligence
- genetic programming
- metadata