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Supporting Vector Textures in a GPU Photorealistic Rendering System.
Vadim V. Sanzharov
Vladimir A. Frolov
Vladimir A. Galaktionov
Published in:
Program. Comput. Softw. (2023)
Keyphrases
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photorealistic
photorealistic rendering
real time
computer graphics
virtual reality
texture features
viewpoint
feature vectors
range images
texture images
three dimensional
video sequences
d scene
texture analysis
image space
hand held