Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility.
Damien PorquetJean-Michel DischlerDjamchid GhazanfarpourPublished in: GRAPHITE (2005)
Keyphrases
- texture mapping
- view dependent
- real time
- high quality
- image based rendering
- depth map
- d mesh
- photorealistic
- d scene
- computer graphics
- d objects
- multi view
- human faces
- multiple views
- multiresolution
- hierarchical representation
- depth information
- vision system
- computer vision
- high resolution
- stereo matching
- range images
- virtual reality
- single image
- scene geometry
- three dimensional