3D SLAM for Scenes with Repetitive Texture Inside Tokamak Chamber.
Wei LiuZhong Zheng OdbalBin CaiZengfu WangPublished in: IAS (2016)
Keyphrases
- real scenes
- real world scenes
- textured objects
- mobile robot
- man made
- texture analysis
- texture classification
- simultaneous localization and mapping
- dynamic textures
- early vision
- texture features
- man made objects
- texture images
- visual slam
- gray level
- dynamic environments
- texture synthesis
- scene representation
- dynamic scenes
- data association
- mobile robotics
- gabor filters
- computer vision
- monocular slam
- repetitive patterns
- outdoor images
- multi band
- texture mapping
- outdoor scenes
- indoor environments
- multi view
- image retrieval