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KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames.

Kolja KirschChristian SchatzschneiderCarina GarberAila RosenbergerKonya KirstenOscar ArizaFrank SteinickeGerd Bruder
Published in: Mensch & Computer (2019)
Keyphrases
  • physical activity
  • virtual environment
  • user interface
  • end users
  • daily life
  • recommender systems
  • virtual reality
  • heart rate
  • computer vision
  • social media
  • collaborative filtering
  • health related