An initial exploration of the perspectives and experiences of diverse learners' acceptance of online educational engineering games as learning tools in the classroom.
Kimberly Cook-ChennaultIdalis Villanueva AlarcónPublished in: FIE (2019)
Keyphrases
- learning tools
- digital games
- educational games
- engineering education
- learning experience
- foreign language
- game based learning
- learning opportunities
- promote learning
- video games
- virtual classroom
- distance learning
- role playing game
- e learning
- online learning
- student learning
- learner centred
- remote laboratories
- mobile learning
- game design
- learning games
- game play
- language skills
- online education
- learning outcomes
- concept maps
- learning process
- learning activities
- concept mapping
- collaborative learning
- serious games
- computer assisted language learning
- school teachers
- distance education
- personalized learning
- computer games
- middle school
- learning objectives
- training program
- learning environment
- learning styles
- emerging technologies
- instructional strategies
- design process
- engineering design
- educational settings
- active learning
- computer mediated communication
- virtual learning environments
- classroom practice