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-nearest neighbour techniques in crowd simulation.
Jordi L. Vermeulen
Arne Hillebrand
Roland Geraerts
Published in:
Comput. Animat. Virtual Worlds (2017)
Keyphrases
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nearest neighbour
crowd simulation
k nearest neighbor
virtual characters
knn
crowd behavior
euclidean distance
decision trees
training set
multilayer perceptron
pattern recognition
social behavior
machine learning
rough sets
text classification
urban environments