A Neuro-VR toolbox for assessment and intervention in Autism: Brain responses to non-verbal, gaze and proxemics behaviour in Virtual Humans.
Clíona KellyUlysses BernardetKlaus KesslerPublished in: VR Workshops (2020)
Keyphrases
- virtual humans
- virtual reality
- virtual environment
- virtual training
- virtual world
- embodied agents
- visual stimuli
- human emotion
- social skills
- computer graphics
- eye movements
- eye tracking
- haptic interaction
- behavioral data
- three dimensional
- human brain
- cognitive model
- multi party
- dialogue management
- e learning
- hand held
- eye tracker
- agent model
- multi modal
- brain computer interface
- human computer interaction
- viewpoint