Distributed Service Placement in Ultra-Dense Edge Computing: A Game-Theoretical Approach.
Junyi HeDi ZhangXishuo LiYuezhi ZhouYaoxue ZhangPublished in: HPCC/DSS/SmartCity/DependSys (2021)
Keyphrases
- loosely coupled
- distributed systems
- fully distributed
- web services
- computing environments
- theoretical analysis
- game theory
- computer games
- edge detection
- game playing
- nash equilibrium
- service requirements
- mission critical
- game design
- distributed environment
- service providers
- cooperative
- service quality
- educational games
- distributed network
- service discovery
- management system
- computer networks
- lightweight
- multi agent
- configuration management
- imperfect information
- nash equilibria
- sensor networks
- game based learning
- peer to peer
- semantic web services
- edge information
- serious games
- weighted graph
- information services
- video games