A hardware-aware debugger for the OpenGL shading language.
Magnus StrengertThomas KleinThomas ErtlPublished in: Graphics Hardware (2007)
Keyphrases
- programming language
- computer graphics
- computer generated images
- programming environment
- hardware and software
- real time
- low cost
- language learning
- natural language
- hardware implementation
- hardware design
- computer systems
- shape from shading
- multiscale
- image processing
- augmented reality
- data acquisition
- data model
- photometric stereo
- computing power
- specification language
- surface orientation