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A high performance GPU implementation of Surface Energy Balance System (SEBS) based on CUDA-C.
Mohammad Abouali
Joris Timmermans
José E. Castillo
Bob Z. Su
Published in:
Environ. Model. Softw. (2013)
Keyphrases
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gpu implementation
graphics processing units
real time
graphics processors
general purpose
energy consumption
feature tracking
compute unified device architecture
cpu implementation
three dimensional
d objects
efficient implementation
image sequences